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Anthropocene Principles

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   Skills for an Ethical AI (SSHRC Report)



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THE HUMANITIES OF THE ANTHROPOCENE

Since its creation in 2010, the CulturePlex has strived to help think and solve the challenges humankind faces in the 21st Century.

We are now using some of these tools and our partnering experience to understand and help mitigate the impact humans have in the Anthropocene.

The Anthropocene: “a geological epoch of our own making.”

THE HUMANITIES OF THE ANTHROPOCENE

PRINCIPLES

Mission: To evolve the Humanities and help mitigate the problems of the Anthropocene.
Vision: We will use our research to understand and improve the human condition in the Anthropocene.

1

Reactivating the Humanistic Project of the Holocene.

2

Creating and Using New Tools and Methodologies.

3

Contributing Insights to Help Solve Urgent Problems.

DISCOVERY

The CulturePlex research on the Humans of the Anthropocene revolves around our actions, our language, our connections, and the effects they have at multiple scales. We bring together humanistic questions with new tools and methods of inquiry.

Cultural Networks

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The Language of Events

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Artificial Intelligence

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CULTURAL NETWORKS

By deploying the Cultural Network we understand the fundamental aspects of an organization, a social media event, and a cultural phenomenon. We also intervene and design solutions for our partners.

ARTIFICIAL INTELLIGENCE

We use several AI techniques (including Machine Learning) in processes of optimization and data analysis for our own projects and those with our partners. AI techniques allow us to think and act on a different scale than traditional research tools. We have learnt that when we combine both AI techniques and traditional tools our research is more effective and precise.

LANGUAGE OF EVENTS

The Event is the main process that emerges from our rapid, massive and constant digital interactions. Events are the creators of new realities via the language they produce both on and offline. We study the Language of Events by combining key philosophical concepts and the AI analysis of mass amounts of human and machine produced language.

STUDIOS

The  CulturePlex Studios are a collection of organizational tools we use to work with our partners on special projects. The Studios apply and adapt our tools and models to the specific needs of these partners. We have engaged with diverse partners in finance, cybersecurity, precision agriculture, cultural management, and research to solve some of the most pressing issues they face.
The collaboration formulas we have employed include the support of the Ontario Centers of Innovation, MITACS, and direct research contracts. 

CREATIVITY

Creativity Studios

(DIGIHUM 2127B)
Creativity is a mental and social process involving the generation of new ideas by associating the creative mind with previous concepts. Students will learn how to transform a creative idea into a business plan, use design thinking techniques to organize their own life, and learn about the process of creation and its relation with someone’s life.

Digital Transformation

(DIGIHUM 2223A)
Digital Transformation can be understood through five interconnected lenses: objects; networks; spaces; people; and organizations.  Grounded in contemporary concepts and practices of Digital Transformation, this course examines cases of radical transformation and resistance across many different areas of knowledge.

Humans in Times of Crisis

(CLC 2109A)
Learning from the mistakes and solutions that humanists and strategists have implemented across cultures during some of the greatest crises in human history, this course will provide students with the much in-demand skills for a job market concerned about their capacity to help organizations navigate through these uncertain times.

Digital Creativity

(DIGIHUM 2120)
Super creative individuals have developed fulfilling and successful careers and lives by following their own paths and creating specific methodologies. This course teaches how to apply creativity based on real cases of innovation in fields such as music, technology, fashion, cooking, theater, and the Internet.